Prepare Character Art for Live2D
Separate a flat character illustration into visible layers so you can start rigging in Live2D Cubism without manually cutting every part by hand.
Separate faces, eyes, hair, clothing, and other supported character parts into editable layers.
Choose Character Art
PNG, JPG or WebP
or drag and drop your artwork

















Ready to test with your own or this sample character
Use a clear front-facing or three-quarter illustration with visible facial features and limited overlap. The tool creates new layers from visible pixels; it does not create Live2D ArtMeshes, deformers, or parameters.
Your source artwork stays private
Uses 30 credits per image
Processing time varies with image complexity. Detailed characters and complex poses may take longer.
AI layer splitter
Get a faster starting point for rigging
Live2D rigging usually starts with manually separating hair, face, and body regions. This workflow creates an initial layer split you can refine before bringing artwork into Cubism.
Character-first layers
A faster first separation pass
Ready for manual rigging setup
Upload, separate, and continue rigging
Upload your character art
Start with a front-facing or three-quarter character illustration with visible facial features.
Let AI separate visible layers
The model creates image layers from the visible character, supporting details, and background.
Review and export
Inspect the layers in the shared result workspace, then download PNG or PSD output to continue rigging setup in Live2D Cubism.
Where this helps Live2D artists
Model prep
Expression prep
Outfit and accessory edits
Character variants
Best for clear character illustrations
It does not create a Live2D rig
Focused on a faster starting point
Live2D Character Prep FAQ
What does this Live2D character prep workflow create?
It separates a flat character illustration into visible image layers — such as the character, supporting details, and background — that you can review before rigging.
Does this create a finished Live2D model?
No. It prepares visual layers only. You still create ArtMeshes, deformers, parameters, physics, and expressions inside Live2D Cubism.
Can it separate facial features like eyes and mouth?
Results depend on the image. Clear, large, unobstructed facial features are more likely to separate cleanly; small or heavily stylized features may need manual correction.
Will it reconstruct areas hidden behind hair or clothing?
The workflow may generate a plausible fill for covered areas from visible pixels, but this is an estimate, not the artist's original design.
What character images work best?
Clear, high-resolution illustrations with visible facial features, defined boundaries, and limited overlap usually produce the most useful layers.
Can I download transparent PNG layers?
Yes. Separated layers can be exported as transparent PNG files.
Can I export a layered PSD?
Yes. You can download a layered PSD. It contains raster layers only — no Live2D meshes, deformers, or rigging data.
Is this the same as the general Character to Layers workflow?
Yes, it uses the same layer-separation workflow. This page is focused on Live2D-specific positioning and guidance.