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Prepare Character Art for Live2D

Separate a flat character illustration into visible layers so you can start rigging in Live2D Cubism without manually cutting every part by hand.

Character preparation

Separate faces, eyes, hair, clothing, and other supported character parts into editable layers.

Choose Character Art

PNG, JPG or WebP

No image? Test with sample
17-Layer Character Assembly
┌ RIG.01Z-AXIS ┐
└ 1024×102417 LAYERS ┘
Back Hair
Handwear
Legwear & Stockings
Shoes & Footwear
Neck & Collar
Pleated Skirt
Uniform Blazer & Bow
Ears
Face Base
Nose
Mouth & Smile
Eyebrows
Eyewhites (Sclera)
Irides & Pupils
Eyelashes
Eyewear Glasses
Front Bangs & Hair
#17Front Bangs & HairZ:16
Separated Layer Cutouts17 Alpha PNGs

Ready to test with your own or this sample character

Use a clear front-facing or three-quarter illustration with visible facial features and limited overlap. The tool creates new layers from visible pixels; it does not create Live2D ArtMeshes, deformers, or parameters.

Your source artwork stays private

Uses 30 credits per image

Processing time varies with image complexity. Detailed characters and complex poses may take longer.

AI layer splitter

Get a faster starting point for rigging

Live2D rigging usually starts with manually separating hair, face, and body regions. This workflow creates an initial layer split you can refine before bringing artwork into Cubism.

Character-first layers

Separate the main character from the background and supporting elements so visible regions can be moved, hidden, or refined independently.

A faster first separation pass

Let AI handle an initial cut around major visible regions, then refine only the parts your rig actually needs.

Ready for manual rigging setup

Use the separated layers as your starting point for ArtMeshes, deformers, and parameters inside Live2D Cubism.

Upload, separate, and continue rigging

01

Upload your character art

Start with a front-facing or three-quarter character illustration with visible facial features.

02

Let AI separate visible layers

The model creates image layers from the visible character, supporting details, and background.

03

Review and export

Inspect the layers in the shared result workspace, then download PNG or PSD output to continue rigging setup in Live2D Cubism.

Where this helps Live2D artists

Model prep

Get an initial layer split before adding ArtMeshes, deformers, parameters, and physics in Live2D Cubism.

Expression prep

Start from separated facial regions when preparing expression-based rigging work.

Outfit and accessory edits

Keep clothing and accessories available as separate layers for revisions before rigging.

Character variants

Prepare a reusable layer starting point for alternate outfits or accessory versions of the same character.

Best for clear character illustrations

Use it with front-facing or slightly angled character art where the face, hair, and body are visibly distinct.

It does not create a Live2D rig

This workflow prepares raster layers only. It does not create ArtMeshes, deformers, parameters, physics, or a finished Live2D model — those steps still happen in Cubism.

Focused on a faster starting point

The generated layers are most useful for reducing manual masking time before you begin rigging setup, not as a finished production asset.

Live2D Character Prep FAQ

What does this Live2D character prep workflow create?

It separates a flat character illustration into visible image layers — such as the character, supporting details, and background — that you can review before rigging.

Does this create a finished Live2D model?

No. It prepares visual layers only. You still create ArtMeshes, deformers, parameters, physics, and expressions inside Live2D Cubism.

Can it separate facial features like eyes and mouth?

Results depend on the image. Clear, large, unobstructed facial features are more likely to separate cleanly; small or heavily stylized features may need manual correction.

Will it reconstruct areas hidden behind hair or clothing?

The workflow may generate a plausible fill for covered areas from visible pixels, but this is an estimate, not the artist's original design.

What character images work best?

Clear, high-resolution illustrations with visible facial features, defined boundaries, and limited overlap usually produce the most useful layers.

Can I download transparent PNG layers?

Yes. Separated layers can be exported as transparent PNG files.

Can I export a layered PSD?

Yes. You can download a layered PSD. It contains raster layers only — no Live2D meshes, deformers, or rigging data.

Is this the same as the general Character to Layers workflow?

Yes, it uses the same layer-separation workflow. This page is focused on Live2D-specific positioning and guidance.

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Character to Layers

Use the broader character workflow for avatars, game characters, and general character production.

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    AI Layer Splitter for Live2D Character Prep | Image to Layers