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Character to Layers

Separate supported character images into editable visual layers you can review, export, and refine.

Character preparation

Separate character artwork into editable PSD & PNG layers (hair, face, clothing, body).

Upload a Character

Supports JPG, PNG, and WebP

No image? Test with sample
17-Layer Character Assembly
┌ RIG.01Z-AXIS ┐
└ 1024×102417 LAYERS ┘
Back Hair
Handwear
Legwear & Stockings
Shoes & Footwear
Neck & Collar
Pleated Skirt
Uniform Blazer & Bow
Ears
Face Base
Nose
Mouth & Smile
Eyebrows
Eyewhites (Sclera)
Irides & Pupils
Eyelashes
Eyewear Glasses
Front Bangs & Hair
#17Front Bangs & HairZ:16
Separated Layer Cutouts17 Alpha PNGs

Ready to test with your own or this sample character

Upload one complete character with a visible face and body. Isolated hair, clothing, or accessory layers may return only partial results.

Your source image stays private

Uses 30 credits per image

Processing time varies with image complexity. Detailed characters and complex poses may take longer.

Best results: one full-body character, a clear silhouette, visible arms and legs, a simple pose, and a clean background. Avoid heavy occlusion, complex poses, and multiple characters.

Real output preview

A real character separation example

This example uses the current Character to Layers workflow. Results depend on the input image, and generated layers should be reviewed and refined before animation or rigging.

Original character and generated layer stack

Original character

Original character artwork before layer separation

Layer stack

Character artwork separated into transparent visual layers

Separate visible character elements

01Hair and head details
02Face and expression areas
03Body and limbs
04Clothing and outfit shapes
05Accessories, props, or background groups

Complex poses, occluded details, and overlapping accessories may still need manual cleanup before final animation or rigging work.

Prepare character images for editing and animation workflows

Character artwork often arrives as one flat image. Separating visible hair, face, clothing, body parts, props, and background groups makes revisions easier.

Use the generated layers as an editable starting point, then review edges, occluded areas, and part boundaries before final production.

What you can prepare

Separate generated characters into editable parts for further editing.

Prepare character images before importing them into your design workflow.

Create separated layers for testing poses, expressions, and motion concepts.

Choose your character workflow

Start with the workflow that matches your goal

Use this hub for the general upload flow, or move into a focused character workflow when you already know what you need.

Character Layer Separator

Separate a character image into visible hair, face, body, clothing, accessory, and prop regions.

Open separator

Anime Art Into Layers

Separate flat anime-style artwork into editable character and visual regions.

Separate anime art

Character Parts Extractor

Extract visible hair, clothing, weapons, and accessories when focused part editing is the main goal.

Extract character parts

2D Character Rigging Prep

Prepare separated character artwork as a starting point before manual cleanup and rigging.

Prepare for rigging

Game Character Layer Separator

Create editable character regions for game asset review, iteration, and production preparation.

Prepare game assets

Comic & Manga Into Layers

Separate comic and manga artwork into editable visual regions for revisions and compositing.

Separate comic art

Live2D

Create a layered starting point for Live2D preparation, cleanup, and animation work.

Open Live2D workflow

Spine

Prepare character artwork for a Spine-focused layered asset workflow.

Open Spine workflow

VTuber

Separate visible character regions as a starting point for VTuber asset preparation.

Open VTuber workflow

How character separation works

1. Upload the character image

Choose a clear character illustration, avatar, or game asset.

2. Separate the main parts

AI separates visible body regions, hair, clothing, props, and background groups.

3. Review the layers

Inspect edges, reconstructed areas, and the parts available for your character.

4. Export or keep editing

Download the separated assets or continue refining them in the result workspace.

What can you prepare?

AI characters

Separate generated characters into editable parts for further editing.

Game assets

Prepare character images before importing them into your design workflow.

Animation experiments

Create separated layers for testing poses, expressions, and motion concepts.

Character revisions

Adjust clothing, accessories, colors, or composition with more control.

A practical starting point

Editable parts instead of one locked flat image.
Visible body, clothing, prop, and background groups.
Less repetitive cutting before detailed cleanup.
One workspace for review, export, and continued editing.

Character to Layers FAQ

Can I turn a character image into editable layers?

Supported character images can be separated into visual parts you can review, export, and refine. Results vary with pose, visibility, overlap, and image complexity.

Is this only for Live2D or Spine rigging?

No. The generated raster layers can also be a starting point for game asset preparation, avatar work, character revisions, and general design cleanup.

Why are layers useful for game asset prep?

Layers can make individual parts easier to review and revise before the next production stage. Manual cleanup or additional separation may still be required.

Where do I review the result?

After processing, the result opens in the shared Image to Layers result workspace for preview and export.

Can I use it for avatar or creator systems?

It can help prepare avatar artwork, expression assets, profile characters, and reusable visual parts when the input has clear, visible character elements.

Is it useful before final rigging cleanup?

It provides a starting set of raster parts for review before mesh setup, rigging, animation, or detailed art cleanup. It does not create a finished rig or guarantee animation-ready layers.

Can I continue editing after separation?

Yes. You can review the generated parts, export them, or continue working from the shared result workspace.

What types of character images work best?

Use one full-body character with a clear silhouette, visible arms and legs, a simple pose, and a clean background. Heavy occlusion, overlapping accessories, complex poses, cropped limbs, and multiple characters are more likely to require manual cleanup.

How long does Character to Layers take?

Processing time depends on image complexity. Simple character illustrations usually finish faster, while detailed hairstyles, accessories, overlapping parts, or complex poses may require several minutes. The AI analyzes the character structure before creating the editable layers.

    Character to Layers | Image to Layers