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Real creative workflows

What Are You Trying to Do?

Start with the result you need, not the tool you think you need. Explore ImageToLayers workflows for preparing characters, rebuilding flattened designs, separating scenes, editing product visuals, and turning finished images into assets you can keep working with.

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Animation and character production

Prepare finished character and scene artwork for animation, compositing, and asset reuse.

Animator Prep

Turn a finished flat scene into workable foreground, subject, prop, and background layers for parallax and motion graphics.

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Character production

Turn finished character art into a reusable layered asset when you need to edit parts, reuse the character, or prepare it for animation.

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Preparing character artwork before rigging

Understand what needs to be separated before building a rig, then move into the dedicated 2D Character Rigging Prep workflow.

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Design and asset recovery

Keep working when the only source you have is a flattened image, poster, logo, or print asset.

Graphic design decomposition

Recover editable visual pieces from a flattened poster, banner, social creative, or composite.

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Print design separation

Separate flattened packaging, label, and print artwork so a revision does not require rebuilding the whole design.

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Logo layering

Re-separate a flattened logo or brand graphic into useful visual elements for edits and motion design.

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Clean up a finished design

Remove baked-in text, old prices, dates, or campaign copy when the original editable source is missing.

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Image composition workflows

Create editable depth and reusable parts from the kinds of images people already have.

Landscape layering

Create depth layers from a landscape for parallax, camera movement, and environment editing.

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Portrait layering

Separate a portrait into useful subject, hair, face, and background regions for retouching and compositing.

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Item evolution workflow

Build consistent visual variations and upgrade chains around one source item for game and creative production.

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Start with the result you need

Choose a workflow by the production problem in front of you, then use the relevant ImageToLayers capability to complete it.

Need editable layers from one flat image?

Use Image to Layers when the result you need is a set of independent visual layers, PSD, or transparent PNG assets.

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Need character parts or rigging prep?

Use the Character to Layers hub to choose the workflow that matches the character asset and next production step.

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Need to keep building after separation?

Open Agent Workspace to edit individual elements, create variations, and continue from the same project.

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